Indiespil Spil Listen
Beskrivelse i dansk ikke fundet, vi har kun en beskrivelse i engelsk:
An independent video game or indie game is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums.
Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom, made their own games and used mail order to distribute their products, later shifting to other software distribution methods with the onset of the Internet in the 1990s such as shareware and other file sharing distribution methods, though by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.
The modern take on the indie game scene resulted in a combination of numerous factors in the early 2000s, including technical, economic, and social concepts that made indie games less expensive to make and distribute, but more visible to larger audiences and offered non-traditional gameplay from the current mainstream games. A number of indie games at that time became success stories that drove more interest into the area. New industry opportunities arose since then, include new digital storefronts, crowdfunding and other indie fund mechanisms to help new teams get their games off the ground, low-cost and open source development tools available for smaller teams across all gaming platforms, boutique indie game publishers that leave creative freedom to the developers, and industry recognition of indie games alongside mainstream ones at major game award events.
Around 2015, the increasing number of indie games being published led to fears of an "indiepocalypse", referring to an oversupply of games which would make the entire market unprofitable. Although the market did not collapse, discoverability remains an issue for most indie developers, with many indie games not being financially profitable. Examples of successful indie games include the Touhou Project series, Cave Story, Braid, Super Meat Boy, Minecraft, Fez, Shovel Knight, Undertale, and Cuphead.
- Du kan stemme op eller ned. Vær altid overveje kontekst, når de stemmer, fx en sang skal stemmes op eller ned i forhold til de andre sange, der er indeholdt på albummet, en skuespiller præstation i sammenligning med andre aktører i den samme film, en bog med hensyn til andre bøger af samme forfatter eller inden for samme genre.
- En afstemning kan annulleres ved blot at klikke på modsatte afstemning inden 24 timer. Du kan derefter stemme igen om den samme emne.
- Hver bruger har én stemme per post inden for en specifik liste hver 24 timer. Efter 24 timer kan du stemme igen om den samme genstand i samme liste.
- Du kan stemme på så mange elementer, som du kan lide i en liste eller på den samme post, hvis det er en del af en anden liste. For eksempel kan du stemme David Bowie op eller ned på listen over pop musik kunstnere samt på listen over indie-rock kunstnere, og på listen over rockmusik kunstnere osv.
- Glad Afstemning!